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Engine.ParticleModuleBeamModifier


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/**
 *	ParticleModuleBeamModifier
 *
 *	This module implements a single modifier for a beam emitter.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class ParticleModuleBeamModifier extends ParticleModuleBeamBase
	native(Particle)
	editinlinenew
	dontcollapsecategories
	hidecategories(Object);

/**
 *	What to modify.
 */
enum BeamModifierType
{
	/** Modify the source of the beam.				*/
	PEB2MT_Source,
	/** Modify the target of the beam.				*/
	PEB2MT_Target
};

var(Modifier)		BeamModifierType				ModifierType;

struct native BeamModifierOptions
{
	/** If TRUE, modify the value associated with this grouping.	*/
	var()	bool	bModify;
	/** If TRUE, scale the associated value by the given value.		*/
	var()	bool	bScale;
	/** If TRUE, lock the modifier to the life of the particle.		*/
	var()	bool	bLock;
};

/** The options associated with the position.								*/
var(Position)	BeamModifierOptions		PositionOptions;

/** The value to use when modifying the position.							*/
var(Position)	rawdistributionvector	Position;

/** The options associated with the Tangent.								*/
var(Tangent)	BeamModifierOptions		TangentOptions;

/** The value to use when modifying the Tangent.							*/
var(Tangent)	rawdistributionvector	Tangent;

/** If TRUE, don't transform the tangent modifier into the tangent basis.	*/
var(Tangent)	bool					bAbsoluteTangent;

/** The options associated with the Strength.								*/
var(Strength)	BeamModifierOptions		StrengthOptions;

/** The value to use when modifying the Strength.							*/
var(Strength)	rawdistributionfloat	Strength;

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defaultproperties
{
   Position=(Distribution=DistributionPosition,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000))
   Tangent=(Distribution=DistributionTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000))
   Strength=(Distribution=DistributionStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000))
   Name="Default__ParticleModuleBeamModifier"
   ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase'
}

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Class file time: tr 31-1-2018 17:18:04.000 - Creation time: sk 18-3-2018 10:01:11.034 - Created with UnCodeX