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ParticleModuleBeamModifier This module implements a single modifier for a beam emitter. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleBeamBase | +-- Engine.ParticleModuleBeamModifier
Variables Summary | |
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Modifier | |
BeamModifierType | ModifierType |
Position | |
rawdistributionvector | Position |
BeamModifierOptions | PositionOptions |
Strength | |
rawdistributionfloat | Strength |
BeamModifierOptions | StrengthOptions |
Tangent | |
bool | bAbsoluteTangent |
rawdistributionvector | Tangent |
BeamModifierOptions | TangentOptions |
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary | ||
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BeamModifierType PEB2MT_Source, PEB2MT_Target |
Inherited Enumerations from Engine.ParticleModuleBeamBase |
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Beam2SourceTargetMethod, Beam2SourceTargetTangentMethod |
Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary | ||
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BeamModifierOptions bModify, bScale, bLock |
Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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Modify the target of the beam.
The value to use when modifying the position.
The options associated with the position.
The value to use when modifying the Strength.
The options associated with the Strength.
If TRUE, don't transform the tangent modifier into the tangent basis.
The value to use when modifying the Tangent.
The options associated with the Tangent.
Enumerations Detail |
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What to modify.
Structures Detail |
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var(ParticleModuleBeamModifier) bool bLock;};
var(ParticleModuleBeamModifier) bool bModify;
var(ParticleModuleBeamModifier) bool bScale;
bLock:If TRUE, lock the modifier to the life of the particle.bModify:If TRUE, modify the value associated with this grouping.bScale:If TRUE, scale the associated value by the given value.
Defaultproperties |
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defaultproperties { Position=(Distribution=DistributionPosition,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) Tangent=(Distribution=DistributionTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) Strength=(Distribution=DistributionStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) Name="Default__ParticleModuleBeamModifier" ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase' } |
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