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/** * ParticleModuleBeamSource * * This module implements a single source for a beam emitter. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleBeamSource extends ParticleModuleBeamBase native(Particle) editinlinenew dontcollapsecategories hidecategories(Object); /** The method flag */ var(Source) Beam2SourceTargetMethod SourceMethod; /** The strength of the tangent from the source point for each beam */ var(Source) name SourceName; /** Whether to treat the as an absolute position in world space. */ var(Source) bool bSourceAbsolute; /** Default source-point to use */ var(Source) rawdistributionvector Source; /** Whether to lock the source to the life of the particle */ var(Source) bool bLockSource; /** The method to use for the source tangent. */ var(Source) Beam2SourceTargetTangentMethod SourceTangentMethod; /** The tangent for the source point for each beam */ var(Source) rawdistributionvector SourceTangent; /** Whether to lock the source to the life of the particle */ var(Source) bool bLockSourceTangent; /** The strength of the tangent from the source point for each beam */ var(Source) rawdistributionfloat SourceStrength; /** Whether to lock the source to the life of the particle */ var(Source) bool bLockSourceStength; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Source=(Distribution=DistributionSource,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000)) SourceTangent=(Distribution=DistributionSourceTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000)) SourceStrength=(Distribution=DistributionSourceStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(25.000000,25.000000,25.000000,25.000000)) Name="Default__ParticleModuleBeamSource" ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase' } |
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