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Engine.ParticleModuleBeamSource

Extends
ParticleModuleBeamBase
Modifiers
native ( Particle ) editinlinenew dontcollapsecategories hidecategories ( Object )

ParticleModuleBeamSource This module implements a single source for a beam emitter. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleBeamBase
      |   
      +-- Engine.ParticleModuleBeamSource

Variables Summary
Source
boolbLockSource
boolbLockSourceStength
boolbLockSourceTangent
boolbSourceAbsolute
rawdistributionvectorSource
Beam2SourceTargetMethodSourceMethod
nameSourceName
rawdistributionfloatSourceStrength
rawdistributionvectorSourceTangent
Beam2SourceTargetTangentMethodSourceTangentMethod
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModuleBeamBase
Beam2SourceTargetMethod, Beam2SourceTargetTangentMethod
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair


Variables Detail

Source

bLockSource Source code

var(Source) bool bLockSource;
Whether to lock the source to the life of the particle

bLockSourceStength Source code

var(Source) bool bLockSourceStength;
Whether to lock the source to the life of the particle

bLockSourceTangent Source code

var(Source) bool bLockSourceTangent;
Whether to lock the source to the life of the particle

bSourceAbsolute Source code

var(Source) bool bSourceAbsolute;
Whether to treat the as an absolute position in world space.

Source Source code

var(Source) rawdistributionvector Source;
Default source-point to use

SourceMethod Source code

var(Source) Beam2SourceTargetMethod SourceMethod;
The method flag

SourceName Source code

var(Source) name SourceName;
The strength of the tangent from the source point for each beam

SourceStrength Source code

var(Source) rawdistributionfloat SourceStrength;
The strength of the tangent from the source point for each beam

SourceTangent Source code

var(Source) rawdistributionvector SourceTangent;
The tangent for the source point for each beam

SourceTangentMethod Source code

var(Source) Beam2SourceTargetTangentMethod SourceTangentMethod;
The method to use for the source tangent.


Defaultproperties

defaultproperties
{
   Source=(Distribution=DistributionSource,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000))
   SourceTangent=(Distribution=DistributionSourceTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000))
   SourceStrength=(Distribution=DistributionSourceStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(25.000000,25.000000,25.000000,25.000000))
   Name="Default__ParticleModuleBeamSource"
   ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase'
}

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Creation time: sk 18-3-2018 10:00:40.509 - Created with UnCodeX