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ParticleModuleBeamSource This module implements a single source for a beam emitter. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleBeamBase | +-- Engine.ParticleModuleBeamSource
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModuleBeamBase |
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Beam2SourceTargetMethod, Beam2SourceTargetTangentMethod |
Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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Whether to lock the source to the life of the particle
Whether to lock the source to the life of the particle
Whether to lock the source to the life of the particle
Whether to treat the as an absolute position in world space.
Default source-point to use
The method flag
The strength of the tangent from the source point for each beam
The strength of the tangent from the source point for each beam
The tangent for the source point for each beam
The method to use for the source tangent.
Defaultproperties |
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defaultproperties { Source=(Distribution=DistributionSource,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000)) SourceTangent=(Distribution=DistributionSourceTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000)) SourceStrength=(Distribution=DistributionSourceStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(25.000000,25.000000,25.000000,25.000000)) Name="Default__ParticleModuleBeamSource" ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase' } |
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