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ParticleModuleBeamTarget This module implements a single target for a beam emitter. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleBeamBase | +-- Engine.ParticleModuleBeamTarget
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModuleBeamBase |
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Beam2SourceTargetMethod, Beam2SourceTargetTangentMethod |
Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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Whether to lock the Target to the life of the particle
Whether to lock the Target to the life of the particle
Whether to lock the Target to the life of the particle
Whether to treat the as an absolute position in world space.
Default target-point information to use if the beam method is endpoint
Default target-point information to use if the beam method is endpoint
The method flag
The target point sources of each beam, when using the end point method.
The strength of the tangent from the Target point for each beam
The tangent for the Target point for each beam
The method to use for the Target tangent.
Defaultproperties |
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defaultproperties { Target=(Distribution=DistributionTarget,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000)) TargetTangent=(Distribution=DistributionTargetTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000)) TargetStrength=(Distribution=DistributionTargetStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(25.000000,25.000000,25.000000,25.000000)) LockRadius=10.000000 Name="Default__ParticleModuleBeamTarget" ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase' } |
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