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Engine.ParticleModuleBeamTarget

Extends
ParticleModuleBeamBase
Modifiers
native ( Particle ) editinlinenew dontcollapsecategories hidecategories ( Object )

ParticleModuleBeamTarget This module implements a single target for a beam emitter. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleBeamBase
      |   
      +-- Engine.ParticleModuleBeamTarget

Variables Summary
Target
boolbLockTarget
boolbLockTargetStength
boolbLockTargetTangent
boolbTargetAbsolute
floatLockRadius
rawdistributionvectorTarget
Beam2SourceTargetMethodTargetMethod
nameTargetName
rawdistributionfloatTargetStrength
rawdistributionvectorTargetTangent
Beam2SourceTargetTangentMethodTargetTangentMethod
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModuleBeamBase
Beam2SourceTargetMethod, Beam2SourceTargetTangentMethod
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair


Variables Detail

Target

bLockTarget Source code

var(Target) bool bLockTarget;
Whether to lock the Target to the life of the particle

bLockTargetStength Source code

var(Target) bool bLockTargetStength;
Whether to lock the Target to the life of the particle

bLockTargetTangent Source code

var(Target) bool bLockTargetTangent;
Whether to lock the Target to the life of the particle

bTargetAbsolute Source code

var(Target) bool bTargetAbsolute;
Whether to treat the as an absolute position in world space.

LockRadius Source code

var(Target) float LockRadius;
Default target-point information to use if the beam method is endpoint

Target Source code

var(Target) rawdistributionvector Target;
Default target-point information to use if the beam method is endpoint

TargetMethod Source code

var(Target) Beam2SourceTargetMethod TargetMethod;
The method flag

TargetName Source code

var(Target) name TargetName;
The target point sources of each beam, when using the end point method.

TargetStrength Source code

var(Target) rawdistributionfloat TargetStrength;
The strength of the tangent from the Target point for each beam

TargetTangent Source code

var(Target) rawdistributionvector TargetTangent;
The tangent for the Target point for each beam

TargetTangentMethod Source code

var(Target) Beam2SourceTargetTangentMethod TargetTangentMethod;
The method to use for the Target tangent.


Defaultproperties

defaultproperties
{
   Target=(Distribution=DistributionTarget,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000))
   TargetTangent=(Distribution=DistributionTargetTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000))
   TargetStrength=(Distribution=DistributionTargetStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(25.000000,25.000000,25.000000,25.000000))
   LockRadius=10.000000
   Name="Default__ParticleModuleBeamTarget"
   ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase'
}

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Creation time: sk 18-3-2018 10:00:40.518 - Created with UnCodeX