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Engine.ParticleModuleBeamTarget


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/**
 *	ParticleModuleBeamTarget
 *
 *	This module implements a single target for a beam emitter.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class ParticleModuleBeamTarget extends ParticleModuleBeamBase
	native(Particle)
	editinlinenew
	dontcollapsecategories
	hidecategories(Object);

/** The method flag																			*/
var(Target)									Beam2SourceTargetMethod			TargetMethod;

/** The target point sources of each beam, when using the end point method.					*/
var(Target)									name							TargetName;

/** Default target-point information to use if the beam method is endpoint					*/
var(Target)									rawdistributionvector			Target;

/** Whether to treat the as an absolute position in world space.							*/
var(Target)									bool							bTargetAbsolute;

/** Whether to lock the Target to the life of the particle									*/
var(Target)									bool							bLockTarget;

/** The method to use for the Target tangent.												*/
var(Target)									Beam2SourceTargetTangentMethod	TargetTangentMethod;

/** The tangent for the Target point for each beam											*/
var(Target)									rawdistributionvector			TargetTangent;

/** Whether to lock the Target to the life of the particle									*/
var(Target)									bool							bLockTargetTangent;

/** The strength of the tangent from the Target point for each beam							*/
var(Target)									rawdistributionfloat			TargetStrength;

/** Whether to lock the Target to the life of the particle									*/
var(Target)									bool							bLockTargetStength;

/** Default target-point information to use if the beam method is endpoint					*/
var(Target)									float							LockRadius;

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defaultproperties
{
   Target=(Distribution=DistributionTarget,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000))
   TargetTangent=(Distribution=DistributionTargetTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000))
   TargetStrength=(Distribution=DistributionTargetStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(25.000000,25.000000,25.000000,25.000000))
   LockRadius=10.000000
   Name="Default__ParticleModuleBeamTarget"
   ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase'
}

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Class file time: tr 31-1-2018 17:18:04.000 - Creation time: sk 18-3-2018 10:01:11.057 - Created with UnCodeX