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/** * ParticleModuleBeamTarget * * This module implements a single target for a beam emitter. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleBeamTarget extends ParticleModuleBeamBase native(Particle) editinlinenew dontcollapsecategories hidecategories(Object); /** The method flag */ var(Target) Beam2SourceTargetMethod TargetMethod; /** The target point sources of each beam, when using the end point method. */ var(Target) name TargetName; /** Default target-point information to use if the beam method is endpoint */ var(Target) rawdistributionvector Target; /** Whether to treat the as an absolute position in world space. */ var(Target) bool bTargetAbsolute; /** Whether to lock the Target to the life of the particle */ var(Target) bool bLockTarget; /** The method to use for the Target tangent. */ var(Target) Beam2SourceTargetTangentMethod TargetTangentMethod; /** The tangent for the Target point for each beam */ var(Target) rawdistributionvector TargetTangent; /** Whether to lock the Target to the life of the particle */ var(Target) bool bLockTargetTangent; /** The strength of the tangent from the Target point for each beam */ var(Target) rawdistributionfloat TargetStrength; /** Whether to lock the Target to the life of the particle */ var(Target) bool bLockTargetStength; /** Default target-point information to use if the beam method is endpoint */ var(Target) float LockRadius; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Target=(Distribution=DistributionTarget,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000,50.000000)) TargetTangent=(Distribution=DistributionTargetTangent,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000)) TargetStrength=(Distribution=DistributionTargetStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(25.000000,25.000000,25.000000,25.000000)) LockRadius=10.000000 Name="Default__ParticleModuleBeamTarget" ObjectArchetype=ParticleModuleBeamBase'Engine.Default__ParticleModuleBeamBase' } |
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