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Engine.ParticleModuleKillHeight


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class ParticleModuleKillHeight extends ParticleModuleKillBase
	native(Particle)
	editinlinenew
	collapsecategories
	hidecategories(Object);

/**
 *	The height at which to kill the particle.
 */
var(Kill)		rawdistributionfloat	Height;

/**
 *	If TRUE, the height should be treated as a world-space position.
 */
var(Kill)		bool					bAbsolute;

/**
 *	If TRUE, the plane should be considered a floor - ie kill anything BELOW it.
 *	If FALSE, if is a ceiling - ie kill anything ABOVE it.
 */
var(Kill)		bool					bFloor;

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defaultproperties
{
   Height=(Distribution=DistributionHeight,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000))
   bUpdateModule=True
   bSupported3DDrawMode=True
   Name="Default__ParticleModuleKillHeight"
   ObjectArchetype=ParticleModuleKillBase'Engine.Default__ParticleModuleKillBase'
}

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Class file time: tr 31-1-2018 17:18:04.000 - Creation time: sk 18-3-2018 10:01:11.127 - Created with UnCodeX