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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ParticleModule
|
+-- Engine.ParticleModuleKillBase
|
+-- Engine.ParticleModuleKillHeight
| Variables Summary | |
|---|---|
| Kill | |
| bool | bAbsolute |
| bool | bFloor |
| rawdistributionfloat | Height |
| Inherited Variables from Engine.ParticleModule |
|---|
| b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.ParticleModule |
|---|
| EModuleType, EParticleSourceSelectionMethod |
| Structures Summary |
|---|
| Inherited Structures from Engine.ParticleModule |
|---|
| ParticleCurvePair |
| Variables Detail |
|---|
If TRUE, the height should be treated as a world-space position.
If TRUE, the plane should be considered a floor - ie kill anything BELOW it. If FALSE, if is a ceiling - ie kill anything ABOVE it.
The height at which to kill the particle.
| Defaultproperties |
|---|
defaultproperties
{
Height=(Distribution=DistributionHeight,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000))
bUpdateModule=True
bSupported3DDrawMode=True
Name="Default__ParticleModuleKillHeight"
ObjectArchetype=ParticleModuleKillBase'Engine.Default__ParticleModuleKillBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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