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Engine.ParticleModuleKillHeight

Extends
ParticleModuleKillBase
Modifiers
native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleKillBase
      |   
      +-- Engine.ParticleModuleKillHeight

Variables Summary
Kill
boolbAbsolute
boolbFloor
rawdistributionfloatHeight
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair


Variables Detail

Kill

bAbsolute Source code

var(Kill) bool bAbsolute;
If TRUE, the height should be treated as a world-space position.

bFloor Source code

var(Kill) bool bFloor;
If TRUE, the plane should be considered a floor - ie kill anything BELOW it. If FALSE, if is a ceiling - ie kill anything ABOVE it.

Height Source code

var(Kill) rawdistributionfloat Height;
The height at which to kill the particle.


Defaultproperties

defaultproperties
{
   Height=(Distribution=DistributionHeight,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000))
   bUpdateModule=True
   bSupported3DDrawMode=True
   Name="Default__ParticleModuleKillHeight"
   ObjectArchetype=ParticleModuleKillBase'Engine.Default__ParticleModuleKillBase'
}

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Creation time: sk 18-3-2018 10:00:40.603 - Created with UnCodeX