Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleKillBase | +-- Engine.ParticleModuleKillHeight
Variables Summary | |
---|---|
Kill | |
bool | bAbsolute |
bool | bFloor |
rawdistributionfloat | Height |
Inherited Variables from Engine.ParticleModule |
---|
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
---|
Inherited Enumerations from Engine.ParticleModule |
---|
EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
---|
Inherited Structures from Engine.ParticleModule |
---|
ParticleCurvePair |
Variables Detail |
---|
If TRUE, the height should be treated as a world-space position.
If TRUE, the plane should be considered a floor - ie kill anything BELOW it. If FALSE, if is a ceiling - ie kill anything ABOVE it.
The height at which to kill the particle.
Defaultproperties |
---|
defaultproperties { Height=(Distribution=DistributionHeight,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) bUpdateModule=True bSupported3DDrawMode=True Name="Default__ParticleModuleKillHeight" ObjectArchetype=ParticleModuleKillBase'Engine.Default__ParticleModuleKillBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |