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//============================================================================= // ParticleModuleLocationPrimitiveBase // Base class for setting particle spawn locations based on primitives. // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class ParticleModuleLocationPrimitiveBase extends ParticleModuleLocationBase native(Particle) editinlinenew collapsecategories hidecategories(Object); var(Location) bool Positive_X; var(Location) bool Positive_Y; var(Location) bool Positive_Z; var(Location) bool Negative_X; var(Location) bool Negative_Y; var(Location) bool Negative_Z; var(Location) bool SurfaceOnly; var(Location) bool Velocity; var(Location) rawdistributionfloat VelocityScale; var(Location) rawdistributionvector StartLocation; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Positive_X=True Positive_Y=True Positive_Z=True Negative_X=True Negative_Y=True Negative_Z=True VelocityScale=(Distribution=DistributionVelocityScale,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1.000000,1.000000,1.000000,1.000000)) StartLocation=(Distribution=DistributionStartLocation,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) bSpawnModule=True Name="Default__ParticleModuleLocationPrimitiveBase" ObjectArchetype=ParticleModuleLocationBase'Engine.Default__ParticleModuleLocationBase' } |
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