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//============================================================================= // ParticleModuleLocationPrimitiveSphere // Location primitive spawning within a Sphere. // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class ParticleModuleLocationPrimitiveSphere extends ParticleModuleLocationPrimitiveBase native(Particle) editinlinenew collapsecategories hidecategories(Object); var(Location) rawdistributionfloat StartRadius; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { StartRadius=(Distribution=DistributionStartRadius,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(50.000000,50.000000,50.000000,50.000000)) VelocityScale=(Distribution=DistributionVelocityScale) StartLocation=(Distribution=DistributionStartLocation) bSupported3DDrawMode=True Name="Default__ParticleModuleLocationPrimitiveSphere" ObjectArchetype=ParticleModuleLocationPrimitiveBase'Engine.Default__ParticleModuleLocationPrimitiveBase' } |
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