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/** * ParticleModuleTrailSource * * This module implements a single source for a Trail emitter. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleTrailSource extends ParticleModuleTrailBase native(Particle) editinlinenew collapsecategories hidecategories(Object); enum ETrail2SourceMethod { /** Default - use the emitter position. * This is the fallback for when other modes can't be resolved. */ PET2SRCM_Default, /** Particle - use the particles from a given emitter in the system. * The name of the emitter should be set in SourceName. */ PET2SRCM_Particle, /** Actor - use the actor as the source. * The name of the actor should be set in SourceName. */ PET2SRCM_Actor }; /** The method flag */ var(Source) ETrail2SourceMethod SourceMethod; /** The strength of the tangent from the source point for each Trail */ var(Source) name SourceName; /** The strength of the tangent from the source point for each Trail */ var(Source) rawdistributionfloat SourceStrength; /** Whether to lock the source to the life of the particle */ var(Source) bool bLockSourceStength; /** * SourceOffsetCount * The number of source offsets that can be expected to be found on the instance. * These must be named * TrailSourceOffset# */ var(Source) INT SourceOffsetCount; /** Default offsets from the source(s). * If there are < MaxBeamCount slots, the grabbing of values will simply wrap. */ var(Source) editfixedsize array<vector> SourceOffsetDefaults; /** Particle selection method, when using the SourceMethod of Particle */ var(Source) EParticleSourceSelectionMethod SelectionMethod; /** Interhit particle rotation - only valid for SourceMethod of PET2SRCM_Particle */ var(Source) bool bInheritRotation; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { SelectionMethod=EPSSM_Sequential SourceStrength=(Distribution=DistributionSourceStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(100.000000,100.000000,100.000000,100.000000)) Name="Default__ParticleModuleTrailSource" ObjectArchetype=ParticleModuleTrailBase'Engine.Default__ParticleModuleTrailBase' } |
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