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Engine.ParticleModuleTrailSource


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/**
 *	ParticleModuleTrailSource
 *
 *	This module implements a single source for a Trail emitter.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class ParticleModuleTrailSource extends ParticleModuleTrailBase
	native(Particle)
	editinlinenew
	collapsecategories
	hidecategories(Object);

enum ETrail2SourceMethod
{
	/** Default	- use the emitter position. 
	 *	This is the fallback for when other modes can't be resolved.
	 */
	PET2SRCM_Default,
	/** Particle	- use the particles from a given emitter in the system.		
	 *	The name of the emitter should be set in SourceName.
	 */
	PET2SRCM_Particle,
	/** Actor		- use the actor as the source.
	 *	The name of the actor should be set in SourceName.
	 */
	PET2SRCM_Actor
};

/** The method flag																			*/
var(Source)									ETrail2SourceMethod				SourceMethod;

/** The strength of the tangent from the source point for each Trail						*/
var(Source)									name							SourceName;

/** The strength of the tangent from the source point for each Trail						*/
var(Source)									rawdistributionfloat			SourceStrength;

/** Whether to lock the source to the life of the particle									*/
var(Source)									bool							bLockSourceStength;

/**
 *	SourceOffsetCount
 *	The number of source offsets that can be expected to be found on the instance.
 *	These must be named
 *		TrailSourceOffset#
 */
var(Source)									INT								SourceOffsetCount;

/** Default offsets from the source(s). 
 *	If there are < MaxBeamCount slots, the grabbing of values will simply wrap.
 */
var(Source)		editfixedsize				array<vector>					SourceOffsetDefaults;

/**	Particle selection method, when using the SourceMethod of Particle						*/
var(Source)									EParticleSourceSelectionMethod	SelectionMethod;

/**	Interhit particle rotation - only valid for SourceMethod of PET2SRCM_Particle			*/
var(Source)									bool							bInheritRotation;

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defaultproperties
{
   SelectionMethod=EPSSM_Sequential
   SourceStrength=(Distribution=DistributionSourceStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(100.000000,100.000000,100.000000,100.000000))
   Name="Default__ParticleModuleTrailSource"
   ObjectArchetype=ParticleModuleTrailBase'Engine.Default__ParticleModuleTrailBase'
}

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Class file time: tr 31-1-2018 17:18:04.000 - Creation time: sk 18-3-2018 10:01:11.400 - Created with UnCodeX