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Engine.ParticleModuleTrailSpawn


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/**
 *	ParticleModuleTrailSpawn
 *	The trail spawn module.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class ParticleModuleTrailSpawn extends ParticleModuleTrailBase
	native(Particle)
	editinlinenew
	collapsecategories
	hidecategories(Object);

//*************************************************************************************************
// Trail Spawning Variables
//*************************************************************************************************
enum ETrail2SpawnMethod
{
	/** Use the emitter spawn settings									*/
	PET2SM_Emitter,
	/** Spawn based on the velocity of the source						*/
	PET2SM_Velocity,
	/** Spawn base on the distanced covered by the source				*/
	PET2SM_Distance
};

/** 
 *	SpawnDistanceMap
 *	This parameter will map a given distance range [MinInput..MaxInput]
 *	to the given spawn values [MinOutput..MaxOutput]
 *	Anything below the MinOutput will result in no particles being spawned
 *	NOTE: The distance travelled is accumulated. If it takes 10 frames to travel the min.
 *	distance, then MinOutput particles will be spawned every 10 frames...
 *	IMPORTANT! This type must be a floatparticleparam type, but nothing is forcing it now!
 */
var(Spawn)	export noclear		distributionfloatparticleparameter	SpawnDistanceMap;

/** 
 *	MinSpawnVelocity
 *	The minimum velocity the source must be travelling at in order to spawn particles.
 */
var(Spawn)									float								MinSpawnVelocity;

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//*************************************************************************************************
// Default properties
//*************************************************************************************************

defaultproperties
{
   Begin Object Class=DistributionFloatParticleParameter Name=DistributionSpawnDistanceMap ObjName=DistributionSpawnDistanceMap Archetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter'
      MinInput=10.000000
      MaxInput=100.000000
      MinOutput=1.000000
      MaxOutput=5.000000
      Constant=1.000000
      Name="DistributionSpawnDistanceMap"
      ObjectArchetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter'
   End Object
   SpawnDistanceMap=DistributionSpawnDistanceMap
   Name="Default__ParticleModuleTrailSpawn"
   ObjectArchetype=ParticleModuleTrailBase'Engine.Default__ParticleModuleTrailBase'
}

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Class file time: tr 31-1-2018 17:18:04.000 - Creation time: sk 18-3-2018 10:01:11.408 - Created with UnCodeX