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/** * ParticleModuleTrailSpawn * The trail spawn module. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleTrailSpawn extends ParticleModuleTrailBase native(Particle) editinlinenew collapsecategories hidecategories(Object); //************************************************************************************************* // Trail Spawning Variables //************************************************************************************************* enum ETrail2SpawnMethod { /** Use the emitter spawn settings */ PET2SM_Emitter, /** Spawn based on the velocity of the source */ PET2SM_Velocity, /** Spawn base on the distanced covered by the source */ PET2SM_Distance }; /** * SpawnDistanceMap * This parameter will map a given distance range [MinInput..MaxInput] * to the given spawn values [MinOutput..MaxOutput] * Anything below the MinOutput will result in no particles being spawned * NOTE: The distance travelled is accumulated. If it takes 10 frames to travel the min. * distance, then MinOutput particles will be spawned every 10 frames... * IMPORTANT! This type must be a floatparticleparam type, but nothing is forcing it now! */ var(Spawn) export noclear distributionfloatparticleparameter SpawnDistanceMap; /** * MinSpawnVelocity * The minimum velocity the source must be travelling at in order to spawn particles. */ var(Spawn) float MinSpawnVelocity; //************************************************************************************************* // C++ Text //************************************************************************************************* // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) //************************************************************************************************* // Default properties //************************************************************************************************* defaultproperties { Begin Object Class=DistributionFloatParticleParameter Name=DistributionSpawnDistanceMap ObjName=DistributionSpawnDistanceMap Archetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter' MinInput=10.000000 MaxInput=100.000000 MinOutput=1.000000 MaxOutput=5.000000 Constant=1.000000 Name="DistributionSpawnDistanceMap" ObjectArchetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter' End Object SpawnDistanceMap=DistributionSpawnDistanceMap Name="Default__ParticleModuleTrailSpawn" ObjectArchetype=ParticleModuleTrailBase'Engine.Default__ParticleModuleTrailBase' } |
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