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Engine.ParticleModuleTrailSpawn

Extends
ParticleModuleTrailBase
Modifiers
native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )

ParticleModuleTrailSpawn The trail spawn module. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleTrailBase
      |   
      +-- Engine.ParticleModuleTrailSpawn

Variables Summary
Spawn
floatMinSpawnVelocity
distributionfloatparticleparameterSpawnDistanceMap
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor

Enumerations Summary
ETrail2SpawnMethod
PET2SM_Emitter, PET2SM_Velocity, PET2SM_Distance
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair


Variables Detail

Spawn

MinSpawnVelocity Source code

var(Spawn) float MinSpawnVelocity;
MinSpawnVelocity The minimum velocity the source must be travelling at in order to spawn particles.

SpawnDistanceMap Source code

var(Spawn) export noclear distributionfloatparticleparameter SpawnDistanceMap;
SpawnDistanceMap This parameter will map a given distance range [MinInput..MaxInput] to the given spawn values [MinOutput..MaxOutput] Anything below the MinOutput will result in no particles being spawned NOTE: The distance travelled is accumulated. If it takes 10 frames to travel the min. distance, then MinOutput particles will be spawned every 10 frames... IMPORTANT! This type must be a floatparticleparam type, but nothing is forcing it now!


Enumerations Detail

ETrail2SpawnMethod Source code

enum ETrail2SpawnMethod
{
PET2SM_Emitter, PET2SM_Velocity, PET2SM_Distance
};


Defaultproperties

defaultproperties
{
   Begin Object Class=DistributionFloatParticleParameter Name=DistributionSpawnDistanceMap ObjName=DistributionSpawnDistanceMap Archetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter'
      MinInput=10.000000
      MaxInput=100.000000
      MinOutput=1.000000
      MaxOutput=5.000000
      Constant=1.000000
      Name="DistributionSpawnDistanceMap"
      ObjectArchetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter'
   End Object
   SpawnDistanceMap=DistributionSpawnDistanceMap
   Name="Default__ParticleModuleTrailSpawn"
   ObjectArchetype=ParticleModuleTrailBase'Engine.Default__ParticleModuleTrailBase'
}

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Creation time: sk 18-3-2018 10:00:40.959 - Created with UnCodeX