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ParticleModuleTrailSpawn The trail spawn module. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ParticleModule
|
+-- Engine.ParticleModuleTrailBase
|
+-- Engine.ParticleModuleTrailSpawn
| Variables Summary | |
|---|---|
| Spawn | |
| float | MinSpawnVelocity |
| distributionfloatparticleparameter | SpawnDistanceMap |
| Inherited Variables from Engine.ParticleModule |
|---|
| b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
| Enumerations Summary | ||
|---|---|---|
| ETrail2SpawnMethod PET2SM_Emitter, PET2SM_Velocity, PET2SM_Distance | ||
| Inherited Enumerations from Engine.ParticleModule |
|---|
| EModuleType, EParticleSourceSelectionMethod |
| Structures Summary |
|---|
| Inherited Structures from Engine.ParticleModule |
|---|
| ParticleCurvePair |
| Variables Detail |
|---|
MinSpawnVelocity The minimum velocity the source must be travelling at in order to spawn particles.
SpawnDistanceMap This parameter will map a given distance range [MinInput..MaxInput] to the given spawn values [MinOutput..MaxOutput] Anything below the MinOutput will result in no particles being spawned NOTE: The distance travelled is accumulated. If it takes 10 frames to travel the min. distance, then MinOutput particles will be spawned every 10 frames... IMPORTANT! This type must be a floatparticleparam type, but nothing is forcing it now!
| Enumerations Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=DistributionFloatParticleParameter Name=DistributionSpawnDistanceMap ObjName=DistributionSpawnDistanceMap Archetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter'
MinInput=10.000000
MaxInput=100.000000
MinOutput=1.000000
MaxOutput=5.000000
Constant=1.000000
Name="DistributionSpawnDistanceMap"
ObjectArchetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter'
End Object
SpawnDistanceMap=DistributionSpawnDistanceMap
Name="Default__ParticleModuleTrailSpawn"
ObjectArchetype=ParticleModuleTrailBase'Engine.Default__ParticleModuleTrailBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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