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ParticleModuleTrailSpawn The trail spawn module. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleTrailBase | +-- Engine.ParticleModuleTrailSpawn
Variables Summary | |
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Spawn | |
float | MinSpawnVelocity |
distributionfloatparticleparameter | SpawnDistanceMap |
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary | ||
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ETrail2SpawnMethod PET2SM_Emitter, PET2SM_Velocity, PET2SM_Distance |
Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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MinSpawnVelocity The minimum velocity the source must be travelling at in order to spawn particles.
SpawnDistanceMap This parameter will map a given distance range [MinInput..MaxInput] to the given spawn values [MinOutput..MaxOutput] Anything below the MinOutput will result in no particles being spawned NOTE: The distance travelled is accumulated. If it takes 10 frames to travel the min. distance, then MinOutput particles will be spawned every 10 frames... IMPORTANT! This type must be a floatparticleparam type, but nothing is forcing it now!
Enumerations Detail |
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Defaultproperties |
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defaultproperties { Begin Object Class=DistributionFloatParticleParameter Name=DistributionSpawnDistanceMap ObjName=DistributionSpawnDistanceMap Archetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter' MinInput=10.000000 MaxInput=100.000000 MinOutput=1.000000 MaxOutput=5.000000 Constant=1.000000 Name="DistributionSpawnDistanceMap" ObjectArchetype=DistributionFloatParticleParameter'Engine.Default__DistributionFloatParticleParameter' End Object SpawnDistanceMap=DistributionSpawnDistanceMap Name="Default__ParticleModuleTrailSpawn" ObjectArchetype=ParticleModuleTrailBase'Engine.Default__ParticleModuleTrailBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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