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Engine.ParticleModuleTrailSource

Extends
ParticleModuleTrailBase
Modifiers
native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )

ParticleModuleTrailSource This module implements a single source for a Trail emitter. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleTrailBase
      |   
      +-- Engine.ParticleModuleTrailSource

Variables Summary
Source
boolbInheritRotation
boolbLockSourceStength
EParticleSourceSelectionMethodSelectionMethod
ETrail2SourceMethodSourceMethod
nameSourceName
INTSourceOffsetCount
array<vector>SourceOffsetDefaults
rawdistributionfloatSourceStrength
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor

Enumerations Summary
ETrail2SourceMethod
PET2SRCM_Default, PET2SRCM_Particle, PET2SRCM_Actor
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair


Variables Detail

Source

bInheritRotation Source code

var(Source) bool bInheritRotation;
Interhit particle rotation - only valid for SourceMethod of PET2SRCM_Particle

bLockSourceStength Source code

var(Source) bool bLockSourceStength;
Whether to lock the source to the life of the particle

SelectionMethod Source code

var(Source) EParticleSourceSelectionMethod SelectionMethod;
Particle selection method, when using the SourceMethod of Particle

SourceMethod Source code

var(Source) ETrail2SourceMethod SourceMethod;
The method flag

SourceName Source code

var(Source) name SourceName;
The strength of the tangent from the source point for each Trail

SourceOffsetCount Source code

var(Source) INT SourceOffsetCount;
SourceOffsetCount The number of source offsets that can be expected to be found on the instance. These must be named TrailSourceOffset#

SourceOffsetDefaults Source code

var(Source) editfixedsize array<vector> SourceOffsetDefaults;
Default offsets from the source(s). If there are < MaxBeamCount slots, the grabbing of values will simply wrap.

SourceStrength Source code

var(Source) rawdistributionfloat SourceStrength;
The strength of the tangent from the source point for each Trail


Enumerations Detail

ETrail2SourceMethod Source code

enum ETrail2SourceMethod
{
PET2SRCM_Default, PET2SRCM_Particle, PET2SRCM_Actor
};


Defaultproperties

defaultproperties
{
   SelectionMethod=EPSSM_Sequential
   SourceStrength=(Distribution=DistributionSourceStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(100.000000,100.000000,100.000000,100.000000))
   Name="Default__ParticleModuleTrailSource"
   ObjectArchetype=ParticleModuleTrailBase'Engine.Default__ParticleModuleTrailBase'
}

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Creation time: sk 18-3-2018 10:00:40.952 - Created with UnCodeX