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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleTypeDataBeam extends ParticleModuleTypeDataBase native(Particle) editinlinenew collapsecategories hidecategories(Object); enum EBeamMethod { PEBM_Distance, PEBM_EndPoints, PEBM_EndPoints_Interpolated, PEBM_UserSet_EndPoints, PEBM_UserSet_EndPoints_Interpolated }; var(Beam) EBeamMethod BeamMethod; // Distance is only used if BeamMethod is Distance var(Beam) rawdistributionfloat Distance; // Default end-point to use... var(Beam) rawdistributionvector EndPoint; var(Beam) int TessellationFactor; var(Beam) rawdistributionfloat EmitterStrength; var(Beam) rawdistributionfloat TargetStrength; enum EBeamEndPointMethod { PEBEPM_Calculated, PEBEPM_Distribution, PEBEPM_Distribution_Constant }; var(Beam) EBeamEndPointMethod EndPointMethod; var(Beam) rawdistributionvector EndPointDirection; // Texture settings var(Beam) int TextureTile; //@todo. Remove these once finialized - START var(Beam) bool RenderGeometry; var(Beam) bool RenderDirectLine; var(Beam) bool RenderLines; var(Beam) bool RenderTessellation; //@todo. Remove these once finialized - END // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Distance=(Distribution=DistributionDistance,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) EndPoint=(Distribution=DistributionEndPoint,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) TessellationFactor=1 EmitterStrength=(Distribution=DistributionEmitterStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1000.000000,1000.000000,1000.000000,1000.000000)) TargetStrength=(Distribution=DistributionTargetStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1000.000000,1000.000000,1000.000000,1000.000000)) EndPointDirection=(Distribution=DistributionEndPointDirection,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000)) RenderGeometry=True bSpawnModule=True bUpdateModule=True Name="Default__ParticleModuleTypeDataBeam" ObjectArchetype=ParticleModuleTypeDataBase'Engine.Default__ParticleModuleTypeDataBase' } |
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