Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleTypeDataBase
ParticleModuleTypeDataBeam, ParticleModuleTypeDataBeam2, ParticleModuleTypeDataMesh, ParticleModuleTypeDataNxFluid, ParticleModuleTypeDataTrail, ParticleModuleTypeDataTrail2
Constants Summary |
---|
Inherited Contants from Core.Object |
---|
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
Variables Summary |
---|
Inherited Variables from Engine.ParticleModule |
---|
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Inherited Variables from Core.Object |
---|
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary | ||
---|---|---|
FluidEmitterShape FES_RECTANGLE, FES_ELLIPSE, | ||
FluidEmitterType FET_CONSTANT_FLOW, FET_CONSTANT_PRESSURE, FET_FILL_OWNER_VOLUME, | ||
FluidPacketSizeMultiplier FPSM_4, FPSM_8, FPSM_16, FPSM_32, FPSM_64, FPSM_128 | ||
FluidSimulationMethod FSM_SPH, FSM_NO_PARTICLE_INTERACTION, FSM_MIXED_MODE |
Inherited Enumerations from Engine.ParticleModule |
---|
EModuleType, EParticleSourceSelectionMethod |
Inherited Enumerations from Core.Object |
---|
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary | ||
---|---|---|
PhysXFluidTypeData FluidMaxParticles, FluidNumReserveParticles, FluidRestParticlesPerMeter, FluidRestDensity, FluidKernelRadiusMultiplier, FluidMotionLimitMultiplier, FluidCollisionDistanceMultiplier, FluidPacketSizeMultiplier, FluidStiffness, FluidViscosity, FluidDamping, FluidFadeInTime, FluidExternalAcceleration, FluidStaticCollisionRestitution, FluidStaticCollisionAdhesion, FluidStaticCollisionAttraction, FluidDynamicCollisionRestitution, FluidDynamicCollisionAdhesion, FluidDynamicCollisionAttraction, FluidCollisionResponseCoefficient, FluidSimulationMethod, bFluidStaticCollision, bFluidDynamicCollision, bFluidTwoWayCollision, bDisableGravity, FluidPacketMaxCount, FluidPacketMinParticleCount, FluidForceScale, FluidEmitterType, FluidEmitterMaxParticles, FluidEmitterShape, FluidEmitterDimensionX, FluidEmitterDimensionY, FluidEmitterRandomPos, FluidEmitterRandomAngle, FluidEmitterFluidVelocityMagnitude, FluidEmitterRate, FluidEmitterParticleLifetime, FluidEmitterRepulsionCoefficient, NovodexFluid, RBPhysScene, PrimaryEmitter, FluidNumParticles, FluidNumCreated, FluidNumDeleted, FluidIDCreationBuffer, FluidIDDeletionBuffer, FluidParticleBuffer, FluidParticleBufferEx, FluidParticleContacts, ParticleRanks, FluidAddParticlePos, FluidAddParticleVel, FluidAddParticleLife, FluidNumParticlePackets, FluidParticlePacketData, FluidNumParticleForceUpdate, FluidParticleForceUpdate, bFluidApplyParticleForceUpdates, bNeedsExtendedParticleData, bNeedsParticleContactData, bNeedsParticleRanks, ParticleDataTransfer, ParticleIndicesTransfer, InstanceDataTransfer, ActiveParticlesTransfer, MaxActiveParticlesTransfer |
Inherited Structures from Engine.ParticleModule |
---|
ParticleCurvePair |
Functions Summary |
---|
Enumerations Detail |
---|
Structures Detail |
---|
var native int ActiveParticlesTransfer;};
var(Fluid) bool bDisableGravity;
var bool bFluidApplyParticleForceUpdates;
var(Fluid) bool bFluidDynamicCollision;
var(Fluid) bool bFluidStaticCollision;
var(Fluid) bool bFluidTwoWayCollision;
var native bool bNeedsExtendedParticleData;
var native bool bNeedsParticleContactData;
var native bool bNeedsParticleRanks;
var native pointer FluidAddParticleLife;
var native pointer FluidAddParticlePos;
var native pointer FluidAddParticleVel;
var(Fluid) float FluidCollisionDistanceMultiplier;
var(Fluid) float FluidCollisionResponseCoefficient;
var(Fluid) float FluidDamping;
var(Fluid) float FluidDynamicCollisionAdhesion;
var(Fluid) float FluidDynamicCollisionAttraction;
var(Fluid) float FluidDynamicCollisionRestitution;
var(FluidEmitter) float FluidEmitterDimensionX;
var(FluidEmitter) float FluidEmitterDimensionY;
var(FluidEmitter) float FluidEmitterFluidVelocityMagnitude;
var(FluidEmitter) int FluidEmitterMaxParticles;
var(FluidEmitter) float FluidEmitterParticleLifetime;
var(FluidEmitter) float FluidEmitterRandomAngle;
var(FluidEmitter) vector FluidEmitterRandomPos;
var(FluidEmitter) float FluidEmitterRate;
var(FluidEmitter) float FluidEmitterRepulsionCoefficient;
var(FluidEmitter) FluidEmitterShape FluidEmitterShape;
var(FluidEmitter) FluidEmitterType FluidEmitterType;
var(Fluid) vector FluidExternalAcceleration;
var(Fluid) float FluidFadeInTime;
var(FluidForceField) float FluidForceScale;
var native pointer FluidIDCreationBuffer;
var native pointer FluidIDDeletionBuffer;
var(Fluid) float FluidKernelRadiusMultiplier;
var(Fluid) int FluidMaxParticles;
var(Fluid) float FluidMotionLimitMultiplier;
var native int FluidNumCreated;
var native int FluidNumDeleted;
var native int FluidNumParticleForceUpdate;
var native int FluidNumParticlePackets;
var native int FluidNumParticles;
var(Fluid) int FluidNumReserveParticles;
var(Fluid) int FluidPacketMaxCount;
var(Fluid) int FluidPacketMinParticleCount;
var(Fluid) FluidPacketSizeMultiplier FluidPacketSizeMultiplier;
var native pointer FluidParticleBuffer;
var native pointer FluidParticleBufferEx;
var native pointer FluidParticleContacts;
var native pointer FluidParticleForceUpdate;
var native pointer FluidParticlePacketData;
var(Fluid) float FluidRestDensity;
var(Fluid) float FluidRestParticlesPerMeter;
var(Fluid) FluidSimulationMethod FluidSimulationMethod;
var(Fluid) float FluidStaticCollisionAdhesion;
var(Fluid) float FluidStaticCollisionAttraction;
var(Fluid) float FluidStaticCollisionRestitution;
var(Fluid) float FluidStiffness;
var(Fluid) float FluidViscosity;
var native pointer InstanceDataTransfer;
var native int MaxActiveParticlesTransfer;
var native pointer NovodexFluid;
var native pointer ParticleDataTransfer;
var native pointer ParticleIndicesTransfer;
var native pointer ParticleRanks;
var native pointer PrimaryEmitter;
var native pointer RBPhysScene;
Defaultproperties |
---|
defaultproperties { Name="Default__ParticleModuleTypeDataBase" ObjectArchetype=ParticleModule'Engine.Default__ParticleModule' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |