Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleTypeDataBase | +-- Engine.ParticleModuleTypeDataTrail
Variables Summary | |
---|---|
Trail | |
bool | RenderGeometry |
bool | RenderLines |
bool | RenderTessellation |
bool | SpawnByDistance |
vector | SpawnDistance |
bool | Tapered |
rawdistributionfloat | Tension |
int | TessellationFactor |
Inherited Variables from Engine.ParticleModule |
---|
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
---|
Inherited Enumerations from Engine.ParticleModuleTypeDataBase |
---|
FluidEmitterShape, FluidEmitterType, FluidPacketSizeMultiplier, FluidSimulationMethod |
Inherited Enumerations from Engine.ParticleModule |
---|
EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
---|
Inherited Structures from Engine.ParticleModuleTypeDataBase |
---|
PhysXFluidTypeData |
Inherited Structures from Engine.ParticleModule |
---|
ParticleCurvePair |
Variables Detail |
---|
Defaultproperties |
---|
defaultproperties { RenderGeometry=True TessellationFactor=1 Tension=(Distribution=DistributionTension,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) SpawnDistance=(X=5.000000,Y=5.000000,Z=5.000000) Name="Default__ParticleModuleTypeDataTrail" ObjectArchetype=ParticleModuleTypeDataBase'Engine.Default__ParticleModuleTypeDataBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |