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Engine.ParticleModuleTypeDataTrail2

Extends
ParticleModuleTypeDataBase
Modifiers
native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )

ParticleModuleTypeDataTrail2 Provides the base data for trail emitters. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleTypeDataBase
      |   
      +-- Engine.ParticleModuleTypeDataTrail2

Variables Summary
intSheets
floatTessellationFactorDistance
Rendering
boolRenderDirectLine
boolRenderGeometry
boolRenderLines
boolRenderTessellation
Trail
intMaxParticleInTrailCount
intMaxTrailCount
intTessellationFactor
floatTessellationStrength
intTextureTile
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModuleTypeDataBase
FluidEmitterShape, FluidEmitterType, FluidPacketSizeMultiplier, FluidSimulationMethod
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModuleTypeDataBase
PhysXFluidTypeData
Inherited Structures from Engine.ParticleModule
ParticleCurvePair


Variables Detail

Sheets Source code

var int Sheets;
The number of sheets to render

TessellationFactorDistance Source code

var float TessellationFactorDistance;
The distance between particles for full TessellationFactor

Rendering

RenderDirectLine Source code

var(Rendering) bool RenderDirectLine;

RenderGeometry Source code

var(Rendering) bool RenderGeometry;

RenderLines Source code

var(Rendering) bool RenderLines;

RenderTessellation Source code

var(Rendering) bool RenderTessellation;

Trail

MaxParticleInTrailCount Source code

var(Trail) int MaxParticleInTrailCount;
Max particles per trail

MaxTrailCount Source code

var(Trail) int MaxTrailCount;
The number of live trails

TessellationFactor Source code

var(Trail) int TessellationFactor;
The tesselation amount to use for each trail

TessellationStrength Source code

var(Trail) float TessellationStrength;
The strength to apply to the tangents

TextureTile Source code

var(Trail) int TextureTile;
The number of times to tile the texture along each trail


Defaultproperties

defaultproperties
{
   TessellationFactor=1
   TessellationStrength=25.000000
   TextureTile=1
   Sheets=1
   MaxTrailCount=1
   RenderGeometry=True
   Name="Default__ParticleModuleTypeDataTrail2"
   ObjectArchetype=ParticleModuleTypeDataBase'Engine.Default__ParticleModuleTypeDataBase'
}

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Creation time: sk 18-3-2018 10:00:41.044 - Created with UnCodeX