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/** * ParticleModuleTypeDataTrail2 * Provides the base data for trail emitters. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleTypeDataTrail2 extends ParticleModuleTypeDataBase native(Particle) editinlinenew collapsecategories hidecategories(Object); //************************************************************************************************* // General Trail Variables //************************************************************************************************* /** The tesselation amount to use for each trail */ var(Trail) int TessellationFactor; /** The distance between particles for full TessellationFactor */ //var(Trail) float TessellationFactorDistance; var float TessellationFactorDistance; /** The strength to apply to the tangents */ var(Trail) float TessellationStrength; /** The number of times to tile the texture along each trail */ var(Trail) int TextureTile; /** The number of sheets to render */ //var(Trail) int Sheets; var int Sheets; /** The number of live trails */ var(Trail) int MaxTrailCount; /** Max particles per trail */ var(Trail) int MaxParticleInTrailCount; //************************************************************************************************* // Trail Rendering Variables //************************************************************************************************* var(Rendering) bool RenderGeometry; var(Rendering) bool RenderDirectLine; var(Rendering) bool RenderLines; var(Rendering) bool RenderTessellation; //************************************************************************************************* // C++ Text //************************************************************************************************* // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) //************************************************************************************************* // Default properties //************************************************************************************************* defaultproperties { TessellationFactor=1 TessellationStrength=25.000000 TextureTile=1 Sheets=1 MaxTrailCount=1 RenderGeometry=True Name="Default__ParticleModuleTypeDataTrail2" ObjectArchetype=ParticleModuleTypeDataBase'Engine.Default__ParticleModuleTypeDataBase' } |
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