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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleTypeDataBase | +-- Engine.ParticleModuleTypeDataBeam
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary | ||
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EBeamEndPointMethod PEBEPM_Calculated, PEBEPM_Distribution, PEBEPM_Distribution_Constant | ||
EBeamMethod PEBM_Distance, PEBM_EndPoints, PEBM_EndPoints_Interpolated, PEBM_UserSet_EndPoints, PEBM_UserSet_EndPoints_Interpolated |
Inherited Enumerations from Engine.ParticleModuleTypeDataBase |
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FluidEmitterShape, FluidEmitterType, FluidPacketSizeMultiplier, FluidSimulationMethod |
Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModuleTypeDataBase |
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PhysXFluidTypeData |
Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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Enumerations Detail |
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PEBM_Distance, PEBM_EndPoints, PEBM_EndPoints_Interpolated, PEBM_UserSet_EndPoints, PEBM_UserSet_EndPoints_Interpolated};
Defaultproperties |
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defaultproperties { Distance=(Distribution=DistributionDistance,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(0.000000,0.000000,0.000000,0.000000)) EndPoint=(Distribution=DistributionEndPoint,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) TessellationFactor=1 EmitterStrength=(Distribution=DistributionEmitterStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1000.000000,1000.000000,1000.000000,1000.000000)) TargetStrength=(Distribution=DistributionTargetStrength,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,LookupTable=(1000.000000,1000.000000,1000.000000,1000.000000)) EndPointDirection=(Distribution=DistributionEndPointDirection,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000)) RenderGeometry=True bSpawnModule=True bUpdateModule=True Name="Default__ParticleModuleTypeDataBeam" ObjectArchetype=ParticleModuleTypeDataBase'Engine.Default__ParticleModuleTypeDataBase' } |
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