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/** * ParticleModuleUberRainDrops * * Uber-module replacing the following classes: * LT - Lifetime * IS - Initial Size * IV - Initial Velocity * COL - Color Over Life * PC - Primitive Cylinder (optional) * IL - Initial Location * * Intended for use in the Rain particle system. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleUberRainDrops extends ParticleModuleUberBase native(Particle) editinlinenew collapsecategories hidecategories(Object); //*-----------------------------------------------------------------------------*/ /** Lifetime Module Members */ //*-----------------------------------------------------------------------------*/ var(Lifetime) float LifetimeMin; var(Lifetime) float LifetimeMax; //*-----------------------------------------------------------------------------*/ /** Size Module Members */ //*-----------------------------------------------------------------------------*/ var(Size) vector StartSizeMin; var(Size) vector StartSizeMax; //*-----------------------------------------------------------------------------*/ /** Velocity Module Members */ //*-----------------------------------------------------------------------------*/ var(Velocity) vector StartVelocityMin; var(Velocity) vector StartVelocityMax; var(Velocity) float StartVelocityRadialMin; var(Velocity) float StartVelocityRadialMax; //*-----------------------------------------------------------------------------*/ /** ColorOverLife Module Members */ //*-----------------------------------------------------------------------------*/ var(Color) vector ColorOverLife; var(Color) float AlphaOverLife; //*-----------------------------------------------------------------------------*/ /** PrimitiveCylinder Module Members */ //*-----------------------------------------------------------------------------*/ var(Location) bool bIsUsingCylinder; var(Location) bool bPositive_X; var(Location) bool bPositive_Y; var(Location) bool bPositive_Z; var(Location) bool bNegative_X; var(Location) bool bNegative_Y; var(Location) bool bNegative_Z; var(Location) bool bSurfaceOnly; var(Location) bool bVelocity; var(Location) float PC_VelocityScale; var(Location) vector PC_StartLocation; var(Location) bool bRadialVelocity; var(Location) float PC_StartRadius; var(Location) float PC_StartHeight; var(Location) CylinderHeightAxis PC_HeightAxis; //*-----------------------------------------------------------------------------*/ /** Location Module Members */ //*-----------------------------------------------------------------------------*/ var(Location) vector StartLocationMin; var(Location) vector StartLocationMax; //*-----------------------------------------------------------------------------*/ //*-----------------------------------------------------------------------------*/ // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) //*-----------------------------------------------------------------------------*/ //*-----------------------------------------------------------------------------*/ defaultproperties { LifetimeMin=1.000000 LifetimeMax=1.000000 StartSizeMin=(X=1.000000,Y=1.000000,Z=1.000000) StartSizeMax=(X=1.000000,Y=1.000000,Z=1.000000) StartVelocityMin=(X=1.000000,Y=1.000000,Z=1.000000) StartVelocityMax=(X=1.000000,Y=1.000000,Z=1.000000) ColorOverLife=(X=255.899994,Y=255.899994,Z=255.899994) AlphaOverLife=255.899994 bPositive_X=True bPositive_Y=True bPositive_Z=True bNegative_X=True bNegative_Y=True bNegative_Z=True bRadialVelocity=True PC_VelocityScale=1.000000 PC_StartRadius=50.000000 PC_StartHeight=50.000000 PC_HeightAxis=PMLPC_HEIGHTAXIS_Z bSpawnModule=True bUpdateModule=True bSupported3DDrawMode=True Name="Default__ParticleModuleUberRainDrops" ObjectArchetype=ParticleModuleUberBase'Engine.Default__ParticleModuleUberBase' } |
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