Engine.ParticleModuleUberRainDrops
- Extends
- ParticleModuleUberBase
- Modifiers
- native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )
ParticleModuleUberRainDrops
Uber-module replacing the following classes:
LT - Lifetime
IS - Initial Size
IV - Initial Velocity
COL - Color Over Life
PC - Primitive Cylinder (optional)
IL - Initial Location
Intended for use in the Rain particle system.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.ParticleModule
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+-- Engine.ParticleModuleUberBase
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+-- Engine.ParticleModuleUberRainDrops
Color
var(
Color)
float AlphaOverLife;
Lifetime
var(Lifetime) float LifetimeMax;
var(Lifetime) float LifetimeMin;
Location
var(Location) bool bIsUsingCylinder;
var(Location) bool bNegative_X;
var(Location) bool bNegative_Y;
var(Location) bool bNegative_Z;
var(Location) bool bPositive_X;
var(Location) bool bPositive_Y;
var(Location) bool bPositive_Z;
var(Location) bool bRadialVelocity;
var(Location) bool bSurfaceOnly;
var(Location) bool bVelocity;
var(Location) float PC_StartHeight;
var(Location)
vector PC_StartLocation;
var(Location) float PC_StartRadius;
var(Location) float PC_VelocityScale;
var(Location)
vector StartLocationMax;
var(Location)
vector StartLocationMin;
Size
var(Size)
vector StartSizeMax;
var(Size)
vector StartSizeMin;
Velocity
var(Velocity)
vector StartVelocityMax;
var(Velocity)
vector StartVelocityMin;
StartVelocityRadialMax Source code
var(Velocity) float StartVelocityRadialMax;
StartVelocityRadialMin Source code
var(Velocity) float StartVelocityRadialMin;
defaultproperties
{
LifetimeMin=1.000000
LifetimeMax=1.000000
StartSizeMin=(X=1.000000,Y=1.000000,Z=1.000000)
StartSizeMax=(X=1.000000,Y=1.000000,Z=1.000000)
StartVelocityMin=(X=1.000000,Y=1.000000,Z=1.000000)
StartVelocityMax=(X=1.000000,Y=1.000000,Z=1.000000)
ColorOverLife=(X=255.899994,Y=255.899994,Z=255.899994)
AlphaOverLife=255.899994
bPositive_X=True
bPositive_Y=True
bPositive_Z=True
bNegative_X=True
bNegative_Y=True
bNegative_Z=True
bRadialVelocity=True
PC_VelocityScale=1.000000
PC_StartRadius=50.000000
PC_StartHeight=50.000000
PC_HeightAxis=PMLPC_HEIGHTAXIS_Z
bSpawnModule=True
bUpdateModule=True
bSupported3DDrawMode=True
Name="Default__ParticleModuleUberRainDrops"
ObjectArchetype=ParticleModuleUberBase'Engine.Default__ParticleModuleUberBase'
}
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Creation time: sk 18-3-2018 10:00:41.092 - Created with
UnCodeX