Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Player


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
//=============================================================================
// Player: Corresponds to a real player (a local camera or remote net player).
// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class Player extends Object
	native
	transient
	config(Engine)
	Inherits(FExec);

// The actor this player controls.
var transient const playercontroller		Actor;

// Net variables.
var const int CurrentNetSpeed;
var globalconfig int ConfiguredInternetSpeed, ConfiguredLanSpeed;

/** Global multiplier for scene desaturation PP effect.					*/
var config float							PP_DesaturationMultiplier;
/** Global multiplier for scene highlights PP effect.					*/
var config float							PP_HighlightsMultiplier;
/** Global multiplier for scene midtones PP effect.						*/
var config float							PP_MidTonesMultiplier;
/** Global multiplier for scene shadows PP effect.						*/
var config float							PP_ShadowsMultiplier;

/**
 * Dynamically assign Controller to Player and set viewport.
 *
 * @param    PC - new player controller to assign to player
 **/
native function SwitchController( PlayerController PC );


/**
 * Returns true if the client is currently downloading files from the server
 */
native function bool IsDownloading();

/**
 * Returns information about the currently active downloads (NOTE: Clientside only)
 *
 * @param	DownloadList - Outputs the full list of files to be downloaded
 * @param	GUIDList - Outputs the raw (non-string) GUID list, which directly corresponds to 'DownloadList'
 *
 * @return	The total number of files to be downloaded
 */
native final noexport function int GetDownloadListInfo(optional out array<name> DownloadList, optional out array<GUID> GUIDList);

/**
 * Retrieves information about the currently active file download
 *
 * @param	File - Outputs the name of the file being downloaded
 * @param	Size - Outputs the size (in bytes) of the active download
 * @param	NumReceived - Outputs the number of bytes transferred thus far
 * @param	Optional - Outputs whether or not the current download is optional
 *
 * @return	Returns the download completion percentage
 */
native final noexport function float GetDownloadStatus(optional out name File, optional out int Size, optional out int NumReceived, optional out byte Optional);

/**
 * Allows script code to skip the currently active file download (NOTE: Clientside only)
 */
native function SkipDownload();

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   ConfiguredInternetSpeed=10000
   ConfiguredLanSpeed=20000
   PP_DesaturationMultiplier=1.000000
   PP_HighlightsMultiplier=1.000000
   PP_MidTonesMultiplier=1.000000
   PP_ShadowsMultiplier=1.000000
   Name="Default__Player"
   ObjectArchetype=Object'Core.Default__Object'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:11.743 - Created with UnCodeX