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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Used to define areas of a map by portal */ class PortalVolume extends Volume native placeable hidecategories( Advanced, Attachment, Collision, Volume ); /** List of teleporters residing in this volume */ var array<PortalTeleporter> Portals; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' CollideActors=False BlockNonZeroExtent=False ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bCollideActors=False CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__PortalVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
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