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Engine.PortalTeleporter


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class PortalTeleporter extends SceneCapturePortalActor
	native
	abstract
	notplaceable;

/** destination portal */
var() PortalTeleporter SisterPortal;
/** resolution for texture render target; must be a power of 2 */
var() int TextureResolutionX, TextureResolutionY;
/** marker on path network for AI */
var PortalMarker MyMarker;
/** whether or not encroachers (movers, vehicles, and such) can move this portal */
var() bool bMovablePortal;
/** if true, non-Pawn actors are always teleporter, regardless of their bCanTeleport flag */
var bool bAlwaysTeleportNonPawns;
/** whether or not this PortalTeleporter works on vehicles */
var bool bCanTeleportVehicles;

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/** teleport an actor to be relative to SisterPortal, including transforming its velocity, acceleration, and rotation
 * @param A the Actor to teleport
 * @return whether the teleport succeeded
 */
native final function bool TransformActor(Actor A);
/** transform the given movement vector to be relative to SisterPortal */
native final function vector TransformVector(vector V);
/** transform the given location to be relative to SisterPortal */
native final function vector TransformHitLocation(vector HitLocation);
/** creates and initializes a TextureRenderTarget2D with size equal to our TextureResolutionX and TextureResolutionY properties */
native final function TextureRenderTarget2D CreatePortalTexture();

/* epic ===============================================
* ::StopsProjectile()
*
* returns true if Projectiles should call ProcessTouch() when they touch this actor
*/
simulated function bool StopsProjectile(Projectile P)
{
	return !TransformActor(P);
}

defaultproperties
{
   TextureResolutionX=256
   TextureResolutionY=256
   bAlwaysTeleportNonPawns=True
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__SceneCapturePortalActor:StaticMeshComponent1'
      ObjectArchetype=StaticMeshComponent'Engine.Default__SceneCapturePortalActor:StaticMeshComponent1'
   End Object
   CameraComp=StaticMeshComponent1
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent2 ObjName=StaticMeshComponent2 Archetype=StaticMeshComponent'Engine.Default__SceneCapturePortalActor:StaticMeshComponent2'
      HiddenGame=False
      CollideActors=True
      ObjectArchetype=StaticMeshComponent'Engine.Default__SceneCapturePortalActor:StaticMeshComponent2'
   End Object
   StaticMesh=StaticMeshComponent2
   Begin Object Class=SceneCapturePortalComponent Name=SceneCapturePortalComponent0 ObjName=SceneCapturePortalComponent0 Archetype=SceneCapturePortalComponent'Engine.Default__SceneCapturePortalActor:SceneCapturePortalComponent0'
      ObjectArchetype=SceneCapturePortalComponent'Engine.Default__SceneCapturePortalActor:SceneCapturePortalComponent0'
   End Object
   SceneCapture=SceneCapturePortalComponent0
   Components(0)=SceneCapturePortalComponent0
   Components(1)=StaticMeshComponent1
   Components(2)=StaticMeshComponent2
   bWorldGeometry=True
   bMovable=False
   bCollideActors=True
   bBlockActors=True
   CollisionComponent=StaticMeshComponent2
   Name="Default__PortalTeleporter"
   ObjectArchetype=SceneCapturePortalActor'Engine.Default__SceneCapturePortalActor'
}

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Class file time: tr 31-1-2018 17:17:56.000 - Creation time: sk 18-3-2018 10:01:11.979 - Created with UnCodeX