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Engine.SceneCapturePortalComponent

Extends
SceneCaptureComponent
Modifiers
native

SceneCapturePortalComponent Captures the scene as if viewed through a portal to a 2D texture render target. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.SceneCaptureComponent
         |   
         +-- Engine.SceneCapturePortalComponent

Variables Summary
Capture
floatScaleFOV
TextureRenderTarget2DTextureTarget
ActorViewDestination
Inherited Variables from Engine.SceneCaptureComponent
bEnableFog, bEnablePostProcess, bNeedsSceneUpdate, bSkipUpdateIfOwnerOccluded, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, PostProcess, SceneLOD, ViewMode, ViewState
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.SceneCaptureComponent
ESceneCaptureViewMode

Functions Summary
function SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget = TextureTarget, optional float NewScaleFOV = ScaleFOV, optional Actor NewViewDest = ViewDestination)
Inherited Functions from Engine.SceneCaptureComponent
SetFrameRate
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

Capture

ScaleFOV Source code

var(Capture) const float ScaleFOV;
scale field of view so that there can be some overdraw

TextureTarget Source code

var(Capture) const TextureRenderTarget2D TextureTarget;
render target resource to set as target for capture

ViewDestination Source code

var(Capture) const Actor ViewDestination;
actor at the target view location for this portal


Functions Detail

SetCaptureParameters Source code

native noexport final function SetCaptureParameters ( optional TextureRenderTarget2D NewTextureTarget = TextureTarget, optional float NewScaleFOV = ScaleFOV, optional Actor NewViewDest = ViewDestination )
interface for changing TextureTarget, ScaleFOV, and ViewDestination


Defaultproperties

defaultproperties
{
   ScaleFOV=1.000000
   bSkipUpdateIfOwnerOccluded=True
   FrameRate=1000.000000
   Name="Default__SceneCapturePortalComponent"
   ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent'
}

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Creation time: sk 18-3-2018 10:00:42.499 - Created with UnCodeX