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SceneCapturePortalComponent Captures the scene as if viewed through a portal to a 2D texture render target. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.SceneCaptureComponent
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+-- Engine.SceneCapturePortalComponent
| Variables Summary | |
|---|---|
| Capture | |
| float | ScaleFOV |
| TextureRenderTarget2D | TextureTarget |
| Actor | ViewDestination |
| Inherited Variables from Engine.SceneCaptureComponent |
|---|
| bEnableFog, bEnablePostProcess, bNeedsSceneUpdate, bSkipUpdateIfOwnerOccluded, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, PostProcess, SceneLOD, ViewMode, ViewState |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SceneCaptureComponent |
|---|
| ESceneCaptureViewMode |
| Functions Summary | ||
|---|---|---|
![]() | SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget = TextureTarget, optional float NewScaleFOV = ScaleFOV, optional Actor NewViewDest = ViewDestination) | |
| Inherited Functions from Engine.SceneCaptureComponent |
|---|
| SetFrameRate |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
scale field of view so that there can be some overdraw
render target resource to set as target for capture
actor at the target view location for this portal
| Functions Detail |
|---|
SetCaptureParameters Source codeinterface for changing TextureTarget, ScaleFOV, and ViewDestination
| Defaultproperties |
|---|
defaultproperties
{
ScaleFOV=1.000000
bSkipUpdateIfOwnerOccluded=True
FrameRate=1000.000000
Name="Default__SceneCapturePortalComponent"
ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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