Engine.SceneCaptureComponent
- Extends
- ActorComponent
- Modifiers
- native abstract hidecategories ( Object )
SceneCaptureComponent
Base class for scene recording components
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.SceneCaptureComponent
Direct Known Subclasses:
SceneCapture2DComponent, SceneCaptureCubeMapComponent, SceneCapturePortalComponent, SceneCaptureReflectComponent
Enumerations Summary |
ESceneCaptureViewMode SceneCapView_Lit,
SceneCapView_Unlit,
SceneCapView_LitNoShadows,
SceneCapView_Wire |
var private const transient native bool bNeedsSceneUpdate;
bSkipUpdateIfOwnerOccluded Source code
var bool bSkipUpdateIfOwnerOccluded;
var private const transient native
pointer CaptureInfo;
var private const transient native
pointer ViewState;
Capture
var(Capture) bool bEnableFog;
var(Capture) bool bEnablePostProcess;
var(Capture)
color ClearColor;
var(Capture) const float FrameRate;
MaxStreamingUpdateDist Source code
var(Capture) float MaxStreamingUpdateDist;
var(Capture) float MaxUpdateDist;
var(Capture) int SceneLOD;
enum
ESceneCaptureViewMode
{
SceneCapView_Lit,
SceneCapView_Unlit,
SceneCapView_LitNoShadows,
SceneCapView_Wire
};
native final function SetFrameRate ( float NewFrameRate )
defaultproperties
{
ClearColor=(B=0,G=0,R=0,A=255)
ViewMode=SceneCapView_LitNoShadows
FrameRate=30.000000
Name="Default__SceneCaptureComponent"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
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Creation time: sk 18-3-2018 10:00:42.428 - Created with
UnCodeX