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SceneCaptureReflectComponent Captures the reflection of the current view to a 2D texture render target. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
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+-- Engine.SceneCaptureComponent
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+-- Engine.SceneCaptureReflectComponent
| Variables Summary | |
|---|---|
| Capture | |
| float | ScaleFOV |
| TextureRenderTarget2D | TextureTarget |
| Inherited Variables from Engine.SceneCaptureComponent |
|---|
| bEnableFog, bEnablePostProcess, bNeedsSceneUpdate, bSkipUpdateIfOwnerOccluded, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, PostProcess, SceneLOD, ViewMode, ViewState |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SceneCaptureComponent |
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| ESceneCaptureViewMode |
| Functions Summary |
|---|
| Inherited Functions from Engine.SceneCaptureComponent |
|---|
| SetFrameRate |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
scale field of view so that there can be some overdraw
render target resource to set as target for capture
| Defaultproperties |
|---|
defaultproperties
{
ScaleFOV=1.000000
FrameRate=1000.000000
Name="Default__SceneCaptureReflectComponent"
ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||