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Engine.SceneCaptureReflectComponent

Extends
SceneCaptureComponent
Modifiers
native

SceneCaptureReflectComponent Captures the reflection of the current view to a 2D texture render target. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.SceneCaptureComponent
         |   
         +-- Engine.SceneCaptureReflectComponent

Variables Summary
Capture
floatScaleFOV
TextureRenderTarget2DTextureTarget
Inherited Variables from Engine.SceneCaptureComponent
bEnableFog, bEnablePostProcess, bNeedsSceneUpdate, bSkipUpdateIfOwnerOccluded, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, PostProcess, SceneLOD, ViewMode, ViewState
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.SceneCaptureComponent
ESceneCaptureViewMode

Functions Summary
Inherited Functions from Engine.SceneCaptureComponent
SetFrameRate
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

Capture

ScaleFOV Source code

var(Capture) float ScaleFOV;
scale field of view so that there can be some overdraw

TextureTarget Source code

var(Capture) TextureRenderTarget2D TextureTarget;
render target resource to set as target for capture


Defaultproperties

defaultproperties
{
   ScaleFOV=1.000000
   FrameRate=1000.000000
   Name="Default__SceneCaptureReflectComponent"
   ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent'
}

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Creation time: sk 18-3-2018 10:00:42.518 - Created with UnCodeX