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SceneCaptureReflectComponent Captures the reflection of the current view to a 2D texture render target. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.SceneCaptureComponent | +-- Engine.SceneCaptureReflectComponent
Variables Summary | |
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Capture | |
float | ScaleFOV |
TextureRenderTarget2D | TextureTarget |
Inherited Variables from Engine.SceneCaptureComponent |
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bEnableFog, bEnablePostProcess, bNeedsSceneUpdate, bSkipUpdateIfOwnerOccluded, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, PostProcess, SceneLOD, ViewMode, ViewState |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
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Inherited Enumerations from Engine.SceneCaptureComponent |
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ESceneCaptureViewMode |
Functions Summary |
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Inherited Functions from Engine.SceneCaptureComponent |
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SetFrameRate |
Inherited Functions from Engine.ActorComponent |
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ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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scale field of view so that there can be some overdraw
render target resource to set as target for capture
Defaultproperties |
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defaultproperties { ScaleFOV=1.000000 FrameRate=1000.000000 Name="Default__SceneCaptureReflectComponent" ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent' } |
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