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/** * SceneCaptureReflectComponent * * Captures the reflection of the current view to a * 2D texture render target. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SceneCaptureReflectComponent extends SceneCaptureComponent native; /** render target resource to set as target for capture */ var(Capture) TextureRenderTarget2D TextureTarget; /** scale field of view so that there can be some overdraw */ var(Capture) float ScaleFOV; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { ScaleFOV=1.000000 FrameRate=1000.000000 Name="Default__SceneCaptureReflectComponent" ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent' } |
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