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/** * SceneCaptureReflectActor * * Place this actor in a level to capture the reflected/clipped scene * to a texture target using a SceneCaptureReflectComponent * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SceneCaptureReflectActor extends SceneCaptureActor native placeable; /** draws the face using a static mesh */ var() const StaticMeshComponent StaticMesh; /** material instance used to apply the target texture to the static mesh */ var transient MaterialInstanceConstant ReflectMaterialInst; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'EditorMeshes.TexPropPlane' HiddenGame=True CastShadow=False bAcceptsLights=False CollideActors=False Scale3D=(X=4.000000,Y=4.000000,Z=4.000000) Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object StaticMesh=StaticMeshComponent0 Begin Object Class=SceneCaptureReflectComponent Name=SceneCaptureReflectComponent0 ObjName=SceneCaptureReflectComponent0 Archetype=SceneCaptureReflectComponent'Engine.Default__SceneCaptureReflectComponent' Name="SceneCaptureReflectComponent0" ObjectArchetype=SceneCaptureReflectComponent'Engine.Default__SceneCaptureReflectComponent' End Object SceneCapture=SceneCaptureReflectComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SceneCaptureActor:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__SceneCaptureActor:Sprite' End Object Components(0)=Sprite Components(1)=SceneCaptureReflectComponent0 Components(2)=StaticMeshComponent0 Rotation=(Pitch=16384,Yaw=0,Roll=0) Name="Default__SceneCaptureReflectActor" ObjectArchetype=SceneCaptureActor'Engine.Default__SceneCaptureActor' } |
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