Engine.SceneCaptureCubeMapComponent
- Extends
- SceneCaptureComponent
- Modifiers
- native
SceneCaptureCubeMapComponent
Allows a scene capture to up to 6 2D texture render targets
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.SceneCaptureComponent
|
+-- Engine.SceneCaptureCubeMapComponent
Inherited Variables from Engine.SceneCaptureComponent |
bEnableFog, bEnablePostProcess, bNeedsSceneUpdate, bSkipUpdateIfOwnerOccluded, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, PostProcess, SceneLOD, ViewMode, ViewState |
var private const transient native
Vector WorldLocation;
Capture
var(Capture) float FarPlane;
var(Capture) float NearPlane;
defaultproperties
{
NearPlane=20.000000
FarPlane=500.000000
Name="Default__SceneCaptureCubeMapComponent"
ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent'
}
|
Creation time: sk 18-3-2018 10:00:42.480 - Created with
UnCodeX