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Engine.SceneCaptureCubeMapComponent

Extends
SceneCaptureComponent
Modifiers
native

SceneCaptureCubeMapComponent Allows a scene capture to up to 6 2D texture render targets Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.SceneCaptureComponent
         |   
         +-- Engine.SceneCaptureCubeMapComponent

Variables Summary
VectorWorldLocation
Capture
floatFarPlane
floatNearPlane
TextureRenderTargetCubeTextureTarget
Inherited Variables from Engine.SceneCaptureComponent
bEnableFog, bEnablePostProcess, bNeedsSceneUpdate, bSkipUpdateIfOwnerOccluded, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, PostProcess, SceneLOD, ViewMode, ViewState
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.SceneCaptureComponent
ESceneCaptureViewMode

Functions Summary
Inherited Functions from Engine.SceneCaptureComponent
SetFrameRate
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

WorldLocation Source code

var private const transient native Vector WorldLocation;
world location based on parent transform

Capture

FarPlane Source code

var(Capture) float FarPlane;
far plane clip distance

NearPlane Source code

var(Capture) float NearPlane;
near plane clip distance

TextureTarget Source code

var(Capture) TextureRenderTargetCube TextureTarget;
texture targets for the six cubemap faces


Defaultproperties

defaultproperties
{
   NearPlane=20.000000
   FarPlane=500.000000
   Name="Default__SceneCaptureCubeMapComponent"
   ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent'
}

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Creation time: sk 18-3-2018 10:00:42.480 - Created with UnCodeX