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/** * SceneCaptureCubeMapComponent * * Allows a scene capture to up to 6 2D texture render targets * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SceneCaptureCubeMapComponent extends SceneCaptureComponent native; /** texture targets for the six cubemap faces */ var(Capture) TextureRenderTargetCube TextureTarget; /** near plane clip distance */ var(Capture) float NearPlane; /** far plane clip distance */ var(Capture) float FarPlane; /** world location based on parent transform */ var private const transient native Vector WorldLocation; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { NearPlane=20.000000 FarPlane=500.000000 Name="Default__SceneCaptureCubeMapComponent" ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent' } |
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