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/** * SceneCaptureCubeMapActor * * Place this actor in the level iot capture it to a cube map render target texture. * Uses a Cube map scene capture component * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SceneCaptureCubeMapActor extends SceneCaptureActor native placeable; /** for visualizing the cube capture */ var const StaticMeshComponent StaticMesh; /** material instance used to apply the target texture to the static mesh */ var transient MaterialInstanceConstant CubeMaterialInst; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'EditorMeshes.TexPropSphere' HiddenGame=True CastShadow=False bAcceptsLights=False CollideActors=False Scale3D=(X=0.600000,Y=0.600000,Z=0.600000) Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object StaticMesh=StaticMeshComponent0 Begin Object Class=SceneCaptureCubeMapComponent Name=SceneCaptureCubeMapComponent0 ObjName=SceneCaptureCubeMapComponent0 Archetype=SceneCaptureCubeMapComponent'Engine.Default__SceneCaptureCubeMapComponent' Name="SceneCaptureCubeMapComponent0" ObjectArchetype=SceneCaptureCubeMapComponent'Engine.Default__SceneCaptureCubeMapComponent' End Object SceneCapture=SceneCaptureCubeMapComponent0 Components(0)=SceneCaptureCubeMapComponent0 Components(1)=StaticMeshComponent0 Name="Default__SceneCaptureCubeMapActor" ObjectArchetype=SceneCaptureActor'Engine.Default__SceneCaptureActor' } |
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