Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 |
/** * SceneCapturePortalActor * * Place this actor in a level to capture the scene * to a texture target using a SceneCapturePortalComponent * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SceneCapturePortalActor extends SceneCaptureReflectActor native placeable; // so we do not load this Mesh on the console (some how it is being loaded even tho the correct flags are set) var notforconsole StaticMesh CameraMesh; var StaticMeshComponent CameraComp; // so we do not load this Mesh on the console (some how it is being loaded even tho the correct flags are set) var notforconsole StaticMesh TexPropPlaneMesh; event PreBeginPlay() { Super.PreBeginPlay(); CameraComp.SetStaticMesh( CameraMesh ); StaticMesh.SetStaticMesh( TexPropPlaneMesh ); } // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { CameraMesh=StaticMesh'EditorMeshes.MatineeCam_SM' Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' HiddenGame=True CastShadow=False CollideActors=False AlwaysLoadOnClient=False AlwaysLoadOnServer=False Scale3D=(X=-1.000000,Y=1.000000,Z=1.000000) Name="StaticMeshComponent1" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object CameraComp=StaticMeshComponent1 TexPropPlaneMesh=StaticMesh'EditorMeshes.TexPropPlane' Begin Object Class=StaticMeshComponent Name=StaticMeshComponent2 ObjName=StaticMeshComponent2 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' HiddenGame=True CastShadow=False CollideActors=False AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="StaticMeshComponent2" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object StaticMesh=StaticMeshComponent2 Begin Object Class=SceneCapturePortalComponent Name=SceneCapturePortalComponent0 ObjName=SceneCapturePortalComponent0 Archetype=SceneCapturePortalComponent'Engine.Default__SceneCapturePortalComponent' Name="SceneCapturePortalComponent0" ObjectArchetype=SceneCapturePortalComponent'Engine.Default__SceneCapturePortalComponent' End Object SceneCapture=SceneCapturePortalComponent0 Components(0)=SceneCapturePortalComponent0 Components(1)=StaticMeshComponent1 Components(2)=StaticMeshComponent2 Rotation=(Pitch=0,Yaw=0,Roll=0) Name="Default__SceneCapturePortalActor" ObjectArchetype=SceneCaptureReflectActor'Engine.Default__SceneCaptureReflectActor' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |