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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class RB_RadialImpulseComponent extends PrimitiveComponent collapsecategories hidecategories(Object) native(Physics); var() ERadialImpulseFalloff ImpulseFalloff; var() float ImpulseStrength; var() float ImpulseRadius; var() bool bVelChange; var DrawSphereComponent PreviewSphere; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) native function FireImpulse( Vector Origin ); defaultproperties { ImpulseStrength=900.000000 ImpulseRadius=200.000000 TickGroup=TG_PreAsyncWork Name="Default__RB_RadialImpulseComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
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