Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 |
/** * SceneCapture2DComponent * * Allows a scene capture to a 2D texture render target * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SceneCapture2DComponent extends SceneCaptureComponent native; /** render target resource to set as target for capture */ var(Capture) const TextureRenderTarget2D TextureTarget; /** horizontal field of view */ var(Capture) const float FieldOfView; /** near plane clip distance */ var(Capture) const float NearPlane; /** far plane clip distance: <= 0 means no far plane */ var(Capture) const float FarPlane; /** set to false to disable automatic updates of the view/proj matrices */ var bool bUpdateMatrices; // transients /** view matrix used for rendering */ var const transient matrix ViewMatrix; /** projection matrix used for rendering */ var const transient matrix ProjMatrix; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** interface for changing TextureTarget, FOV, and clip planes */ native noexport final function SetCaptureParameters( optional TextureRenderTarget2D NewTextureTarget = TextureTarget, optional float NewFOV = FieldOfView, optional float NewNearPlane = NearPlane, optional float NewFarPlane = FarPlane ); /** changes the view location and rotation * @note: unless bUpdateMatrices is false, this will get overwritten as soon as the component or its owner moves */ native final function SetView(vector NewLocation, rotator NewRotation); defaultproperties { FieldOfView=80.000000 NearPlane=20.000000 FarPlane=500.000000 bUpdateMatrices=True Name="Default__SceneCapture2DComponent" ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |