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Engine.SeqAct_SetBlockRigidBody


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_SetBlockRigidBody extends SequenceAction
	native(Sequence);

defaultproperties
{
   InputLinks(0)=(LinkDesc="Turn On")
   InputLinks(1)=(LinkDesc="Turn Off")
   ObjName="Set BlockRigidBody"
   ObjCategory="Physics"
   Name="Default__SeqAct_SetBlockRigidBody"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:12.897 - Created with UnCodeX