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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetRigidBodyIgnoreVehicles extends SequenceAction native(Sequence); defaultproperties { InputLinks(0)=(LinkDesc="Turn On") InputLinks(1)=(LinkDesc="Turn Off") ObjName="Set RigidBodyIgnoreVehicles" ObjCategory="Physics" Name="Default__SeqAct_SetRigidBodyIgnoreVehicles" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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