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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetPhysics extends SequenceAction native(Sequence); /** Action for changing the physics mode of an Actor. */ /** Physics mode to change the Actor to. */ var() Actor.EPhysics NewPhysics; defaultproperties { ObjName="Set Physics" ObjCategory="Physics" Name="Default__SeqAct_SetPhysics" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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