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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetParticleSysParam extends SequenceAction; var() editinline array<ParticleSystemComponent.ParticleSysParam> InstanceParameters; /** Should ScalarValue override any entries to InstanceParameters? */ var() bool bOverrideScalar; /** Override scalar value */ var() float ScalarValue; defaultproperties { bOverrideScalar=True VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Scalar Value",PropertyName="ScalarValue",MinVars=1,MaxVars=255) ObjName="Set Particle Param" ObjCategory="Particles" Name="Default__SeqAct_SetParticleSysParam" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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