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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ToggleHidden extends SeqAct_Toggle; /** * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. * * @param TargetObject the widget that this SequenceObject would be attached to. * * @return TRUE if this sequence object should be available for use in the UI kismet editor */ event bool IsValidUISequenceObject( optional UIScreenObject TargetObject ) { return false; } defaultproperties { InputLinks(0)=(LinkDesc="Hide") InputLinks(1)=(LinkDesc="UnHide") ObjName="Toggle Hidden" Name="Default__SeqAct_ToggleHidden" ObjectArchetype=SeqAct_Toggle'Engine.Default__SeqAct_Toggle' } |
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