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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Toggle | +-- Engine.SeqAct_ToggleHidden
Variables Summary |
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Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary | ||
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![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
Inherited Functions from Engine.SeqAct_Toggle |
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IsValidUISequenceObject |
Functions Detail |
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Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
Defaultproperties |
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defaultproperties { InputLinks(0)=(LinkDesc="Hide") InputLinks(1)=(LinkDesc="UnHide") ObjName="Toggle Hidden" Name="Default__SeqAct_ToggleHidden" ObjectArchetype=SeqAct_Toggle'Engine.Default__SeqAct_Toggle' } |
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