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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqCond_GetServerType extends SequenceCondition native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { OutputLinks(0)=(LinkDesc="Standalone") OutputLinks(1)=(LinkDesc="Dedicated Server") OutputLinks(2)=(LinkDesc="Listen Server") ObjName="Server Type" Name="Default__SeqCond_GetServerType" ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition' } |
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