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Engine.SeqCond_GetServerType


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqCond_GetServerType extends SequenceCondition
	native(Sequence);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Standalone")
   OutputLinks(1)=(LinkDesc="Dedicated Server")
   OutputLinks(2)=(LinkDesc="Listen Server")
   ObjName="Server Type"
   Name="Default__SeqCond_GetServerType"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:13.250 - Created with UnCodeX