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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceCondition
|
+-- Engine.SeqCond_GetServerType
| Variables Summary |
|---|
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceCondition |
|---|
| IsValidUISequenceObject |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Defaultproperties |
|---|
defaultproperties
{
OutputLinks(0)=(LinkDesc="Standalone")
OutputLinks(1)=(LinkDesc="Dedicated Server")
OutputLinks(2)=(LinkDesc="Listen Server")
ObjName="Server Type"
Name="Default__SeqCond_GetServerType"
ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}
|
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