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Engine.SeqEvent_LevelBeginning


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/**
 * Event which is activated by the engine when the level starts at the beginning
 * and can be NOT activated by the gameplay code if, for instance, you are loading
 * a savegame in the middle of the level and don't want beginning of map actions
 * to happen.
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqEvent_LevelBeginning extends SequenceEvent
	native(Sequence);

defaultproperties
{
   bPlayerOnly=False
   ObjName="Level Beginning"
   Name="Default__SeqEvent_LevelBeginning"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:13.449 - Created with UnCodeX