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/** * Event which is activated by the engine when the level starts at the beginning * and can be NOT activated by the gameplay code if, for instance, you are loading * a savegame in the middle of the level and don't want beginning of map actions * to happen. * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_LevelBeginning extends SequenceEvent native(Sequence); defaultproperties { bPlayerOnly=False ObjName="Level Beginning" Name="Default__SeqEvent_LevelBeginning" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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