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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * This event will be fired when a level is loaded and made visible. It is primarily * used for notifying when a sublevel is associated with the world. * **/ class SeqEvent_LevelLoaded extends SequenceEvent native(Sequence); defaultproperties { bPlayerOnly=False ObjName="Level Loaded And Visible" Name="Default__SeqEvent_LevelLoaded" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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