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Engine.SeqEvent_LevelLoaded


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * This event will be fired when a level is loaded and made visible. It is primarily 
 * used for notifying when a sublevel is associated with the world.
 *
 **/
class SeqEvent_LevelLoaded extends SequenceEvent
	native(Sequence);

defaultproperties
{
   bPlayerOnly=False
   ObjName="Level Loaded And Visible"
   Name="Default__SeqEvent_LevelLoaded"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:13.496 - Created with UnCodeX