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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** event that is triggered when a PickupFactory's status changes */ class SeqEvent_PickupStatusChange extends SequenceEvent; defaultproperties { MaxTriggerCount=0 bPlayerOnly=False OutputLinks(0)=(LinkDesc="Available") OutputLinks(1)=(LinkDesc="Taken") ObjName="Pickup Status Change" Name="Default__SeqEvent_PickupStatusChange" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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