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Engine.SeqEvent_PlayerSpawned


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


class SeqEvent_PlayerSpawned extends SequenceEvent;

var Object SpawnPoint;

defaultproperties
{
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Spawn Point",PropertyName="SpawnPoint",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Player Spawned"
   ObjCategory="Player"
   Name="Default__SeqEvent_PlayerSpawned"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Class file time: tr 31-1-2018 17:18:32.000 - Creation time: sk 18-3-2018 10:01:13.784 - Created with UnCodeX