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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_PlayerSpawned extends SequenceEvent; var Object SpawnPoint; defaultproperties { VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Spawn Point",PropertyName="SpawnPoint",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Player Spawned" ObjCategory="Player" Name="Default__SeqEvent_PlayerSpawned" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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