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/** * Event which is activated by gameplay code when a projectile lands. * Originator: the Pawn that owns this event. * Instigator: a projectile actor which was fired by the Pawn that owns this event * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_ProjectileLanded extends SequenceEvent native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() float MaxDistance; defaultproperties { bPlayerOnly=False VariableLinks(0)=(LinkDesc="Projectile") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Shooter",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Witness",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Projectile Landed" ObjCategory="Physics" Name="Default__SeqEvent_ProjectileLanded" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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