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Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.SeqEvent_ProjectileLanded
Variables Summary | |
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SeqEvent_ProjectileLanded | |
float | MaxDistance |
Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceEvent |
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QueuedActivationInfo |
Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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Defaultproperties |
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defaultproperties { bPlayerOnly=False VariableLinks(0)=(LinkDesc="Projectile") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Shooter",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Witness",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Projectile Landed" ObjCategory="Physics" Name="Default__SeqEvent_ProjectileLanded" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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